SimpleCameraDataModel

open class SimpleCameraDataModel : Camera.CameraModel

Functions

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fun addModeChangedListener(listener: Camera.ModeChangedListener)
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fun addPositionChangedListener(listener: Camera.PositionChangedListener)
Adds listener for Camera.PositionChangedListener methods.
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fun drag(    xFrom: Float,     yFrom: Float,     xTo: Float,     yTo: Float): Boolean
open fun drag(    xFrom: Float,     yFrom: Float,     xTo: Float,     yTo: Float,     animation: MapAnimation): Boolean
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fun dragBy(x: Float, y: Float): Boolean
open fun dragBy(    x: Float,     y: Float,     animation: MapAnimation): Boolean
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open fun getLocalRotation(): Point3F
Retrieves orientation of a camera on each axis
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open fun getLocalTranslation(): Point3F
Retrieves position offset of a camera on each axis
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open fun getMapCenter(): MapCenter
Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
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open fun getMapCenterSettings(): MapCenterSettings
Returns the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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open fun getMapPadding(): RectF
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open fun getMapRectangle(): MapRectangle
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open fun getMovementMode(): Int
Returns mode how camera should move when the vehicle is moving - if it is following the vehicle or not.
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open fun getPosition(): GeoCoordinates
Returns camera GeoCoordinates on the map.
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open fun getRotation(): Float
Returns the rotation of map in degrees.
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open fun getRotationMode(): Int
Returns mode how the camera rotation should behave when the vehicle is moving.
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@FloatRange(from = 0, to = 90)
open fun getTilt(): Float
Returns the tilt of map in degrees.
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open fun getZoomLevel(): Float
Returns the zoom value from range (0 - 20.0) The zoom level determines how "close" the map view is to the surface of the Earth.
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open fun onMovementModeChanged(mode: Int)
abstract fun onMovementModeChanged(mode: Int)
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open fun onPositionChangeCompleted()
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open fun onPositionChanged(    geoCenter: GeoCoordinates,     zoom: Float,     rotation: Float,     tilt: Float)
abstract fun onPositionChanged(    geoCenter: GeoCoordinates,     zoom: Float,     rotation: Float,     tilt: Float)
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open fun onRestoreInstance(@Nullable inState: Bundle)
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open fun onRotationModeChanged(mode: Int)
abstract fun onRotationModeChanged(mode: Int)
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open fun onSaveInstance(@Nullable camera: Camera, @NonNull outState: Bundle)
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fun removeModeChangedListener(listener: Camera.ModeChangedListener)
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fun removePositionChangedListener(listener: Camera.PositionChangedListener)
Removes listener for Camera.PositionChangedListener methods.
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fun rotateBy(angle: Float, @NonNull focus: PointF): Boolean
open fun rotateBy(    angle: Float,     @NonNull focus: PointF,     @NonNull animation: MapAnimation): Boolean
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open fun setCameraState(cameraState: CameraState)
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open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation)
Rotates orientation of a camera on each axis
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open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation)
Offsets position of a camera on each axis
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fun setMapCenterSettings(settings: MapCenterSettings)

open fun setMapCenterSettings(settings: MapCenterSettings, @NonNull animation: MapAnimation)
Sets the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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fun setMapPadding(rect: RectF)
open fun setMapPadding(rect: RectF, @NonNull animation: MapAnimation)
fun setMapPadding(    left: Float,     top: Float,     right: Float,     bottom: Float)
open fun setMapPadding(    left: Float,     top: Float,     right: Float,     bottom: Float,     @NonNull animation: MapAnimation)
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fun setMapRectangle(@NonNull mapRectangle: MapRectangle)
open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation)
fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float)
fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     leftMarginPx: Int,     topMarginPx: Int,     rightMarginPx: Int,     bottomMarginPx: Int)
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float,     @NonNull animation: MapAnimation)
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     leftMarginPx: Int,     topMarginPx: Int,     rightMarginPx: Int,     bottomMarginPx: Int,     @NonNull animation: MapAnimation)
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float,     @FloatRange(from = 0.0, to = 20.0) maxZoom: Float,     @NonNull animation: MapAnimation)
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     leftMarginPx: Int,     topMarginPx: Int,     rightMarginPx: Int,     bottomMarginPx: Int,     @FloatRange(from = 0.0, to = 20.0) maxZoom: Float,     @NonNull animation: MapAnimation)
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open fun setMovementMode(movementMode: Int)
Sets how camera should move when the vehicle is moving - ff is following vehicle or not.
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fun setPosition(@NonNull position: GeoCoordinates)
Move camera to given GeoCoordinates on the map.
open fun setPosition(@NonNull position: GeoCoordinates, @NonNull animation: MapAnimation)
Move camera to given position GeoCoordinates on the map with an animation.
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fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float)
Sets the rotation of map in degrees
open fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float, @NonNull animation: MapAnimation)
Sets the rotation of map in degrees.
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open fun setRotationMode(rotationMode: Int)
Sets how the camera rotation should behave when the vehicle is moving.
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fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float)

open fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float, @NonNull animation: MapAnimation)
Sets the tilt of map in degrees with an animation.
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fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float)
open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float, @NonNull animation: MapAnimation)
Sets the zoom value from range (0 - 20.0).
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fun tiltBy(angle: Float): Boolean
open fun tiltBy(angle: Float, @NonNull animation: MapAnimation): Boolean
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fun zoomBy(scale: Float, @NonNull focus: PointF): Boolean
open fun zoomBy(    scale: Float,     @NonNull focus: PointF,     @NonNull animation: MapAnimation): Boolean