Simple Camera Data Model
Functions
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Adds listener for Camera.PositionChangedListener methods.
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Retrieves orientation of a camera on each axis
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Retrieves position offset of a camera on each axis
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Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
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Returns the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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Returns mode how camera should move when the vehicle is moving - if it is following the vehicle or not.
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Returns camera GeoCoordinates on the map.
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Returns the rotation of map in degrees.
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Returns mode how the camera rotation should behave when the vehicle is moving.
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Returns the tilt of map in degrees.
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Returns the zoom value from range (0 - 20.0) The zoom level determines how "close" the map view is to the surface of the Earth.
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open fun onPositionChanged( geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
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abstract fun onPositionChanged( geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
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fun removePositionChangedListener(listener: Camera.PositionChangedListener)
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Removes listener for Camera.PositionChangedListener methods.
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open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation)
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Rotates orientation of a camera on each axis
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open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation)
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Offsets position of a camera on each axis
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open fun setMapCenterSettings(settings: MapCenterSettings, @NonNull animation: MapAnimation)
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Sets the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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open fun setMapPadding( left: Float, top: Float, right: Float, bottom: Float, @NonNull animation: MapAnimation)
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open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation)
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fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0 ) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) bottomMarginPerc: Float)
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fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int)
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open fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0 ) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) bottomMarginPerc: Float, @NonNull animation: MapAnimation)
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open fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation)
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open fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0 ) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) bottomMarginPerc: Float, @FloatRange(from = 0.0, to = 20.0 ) maxZoom: Float, @NonNull animation: MapAnimation)
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open fun setMapRectangle( @NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @FloatRange(from = 0.0, to = 20.0 ) maxZoom: Float, @NonNull animation: MapAnimation)
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Sets how camera should move when the vehicle is moving - ff is following vehicle or not.
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Move camera to given GeoCoordinates on the map.
open fun setPosition(@NonNull position: GeoCoordinates, @NonNull animation: MapAnimation)
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Move camera to given position GeoCoordinates on the map with an animation.
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fun setRotation(@FloatRange(from = "-180.0", to = 180.0 ) rotation: Float)
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Sets the rotation of map in degrees
open fun setRotation(@FloatRange(from = "-180.0", to = 180.0 ) rotation: Float, @NonNull animation: MapAnimation)
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Sets the rotation of map in degrees.
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Sets how the camera rotation should behave when the vehicle is moving.
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open fun setTilt(@FloatRange(from = 0, to = 90 ) tilt: Float, @NonNull animation: MapAnimation)
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Sets the tilt of map in degrees with an animation.
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fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE ) zoom: Float)
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open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE ) zoom: Float, @NonNull animation: MapAnimation)
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Sets the zoom value from range (0 - 20.0).