CameraState

open class CameraState : Parcelable

Constructors

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open fun CameraState(model: Camera.CameraModel)
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open fun CameraState(mapView: MapView)

Types

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class AnimatedAttributes
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annotation class AnimatedElement
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open class Builder
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class PositionOrientation

Functions

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open fun describeContents(): Int
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open fun getAnimatedAttributes(element: Int): CameraState.AnimatedAttributes
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open fun getLocalRotation(): Point3F
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open fun getLocalTranslation(): Point3F
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open fun getMapCenter(): MapCenter
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open fun getMapCenterSettings(): MapCenterSettings
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open fun getMapPadding(): RectF
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open fun getMapRectangle(): MapRectangle
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open fun getMovementMode(): Int
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open fun getPosition(): GeoCoordinates
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open fun getRotation(): Float
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open fun getRotationMode(): Int
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open fun getTilt(): Float
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open fun getZoomLevel(): Float
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open fun hasAnimatedAttributes(): Boolean
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open fun writeToParcel(dest: Parcel, flags: Int)

Properties

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val CREATOR: Parcelable.Creator<CameraState>