SimpleCameraDataModel

Constructors

Link copied to clipboard
constructor()

Functions

Link copied to clipboard
fun drag(xFrom: Float, yFrom: Float, xTo: Float, yTo: Float): Boolean
open fun drag(xFrom: Float, yFrom: Float, xTo: Float, yTo: Float, animation: MapAnimation): Boolean
Link copied to clipboard
fun dragBy(x: Float, y: Float): Boolean
open fun dragBy(x: Float, y: Float, animation: MapAnimation): Boolean
Link copied to clipboard
open fun getLocalRotation(): Point3F
Retrieves orientation of a camera on each axis
Link copied to clipboard
open fun getLocalTranslation(): Point3F
Retrieves position offset of a camera on each axis
Link copied to clipboard
Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
Link copied to clipboard
Returns the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Returns mode how camera should move when the vehicle is moving - if it is following the vehicle or not.
Link copied to clipboard
Returns camera GeoCoordinates on the map.
Link copied to clipboard
Returns the rotation of map in degrees.
Link copied to clipboard
Returns mode how the camera rotation should behave when the vehicle is moving.
Link copied to clipboard
@FloatRange(from = 0, to = 90)
open fun getTilt(): Float
Returns the tilt of map in degrees.
Link copied to clipboard
Returns the zoom value from range (0 - 20.0) The zoom level determines how "close" the map view is to the surface of the Earth.
Link copied to clipboard
Link copied to clipboard
open fun onPositionChanged(geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
abstract fun onPositionChanged(geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun onSaveInstance(@Nullable camera: Camera, @NonNull outState: Bundle)
Link copied to clipboard
fun rotateBy(angle: Float, @NonNull focus: PointF): Boolean
open fun rotateBy(angle: Float, @NonNull focus: PointF, @NonNull animation: MapAnimation): Boolean
Link copied to clipboard
open fun setCameraState(cameraState: CameraState)
Link copied to clipboard
open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation)
Rotates orientation of a camera on each axis
Link copied to clipboard
open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation)
Offsets position of a camera on each axis
Link copied to clipboard

Sets the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
Link copied to clipboard
fun setMapPadding(rect: RectF)
fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float)
open fun setMapPadding(rect: RectF, @NonNull animation: MapAnimation)
open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float, @NonNull animation: MapAnimation)
Link copied to clipboard
fun setMapRectangle(@NonNull mapRectangle: MapRectangle)
fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float)
fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int)
open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float, @FloatRange(from = 0.0, to = 20.0) maxZoom: Float, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @FloatRange(from = 0.0, to = 20.0) maxZoom: Float, @NonNull animation: MapAnimation)
Link copied to clipboard
open fun setMovementMode(movementMode: Int)
Sets how camera should move when the vehicle is moving - ff is following vehicle or not.
Link copied to clipboard
Move camera to given GeoCoordinates on the map.
open fun setPosition(@NonNull position: GeoCoordinates, @NonNull animation: MapAnimation)
Move camera to given position GeoCoordinates on the map with an animation.
Link copied to clipboard
fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float)
Sets the rotation of map in degrees
open fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float, @NonNull animation: MapAnimation)
Sets the rotation of map in degrees.
Link copied to clipboard
open fun setRotationMode(rotationMode: Int)
Sets how the camera rotation should behave when the vehicle is moving.
Link copied to clipboard
fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float)

open fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float, @NonNull animation: MapAnimation)
Sets the tilt of map in degrees with an animation.
Link copied to clipboard
fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float)
open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float, @NonNull animation: MapAnimation)
Sets the zoom value from range (0 - 20.0).
Link copied to clipboard
fun tiltBy(angle: Float): Boolean
open fun tiltBy(angle: Float, @NonNull animation: MapAnimation): Boolean
Link copied to clipboard
fun zoomBy(scale: Float, @NonNull focus: PointF): Boolean
open fun zoomBy(scale: Float, @NonNull focus: PointF, @NonNull animation: MapAnimation): Boolean