Camera
Represents a composite class comprised of tilt, orientation, zoom level and center point for a Map.
Types
Functions
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open fun calculateFromMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull mapCenter: MapCenter, @FloatRange(from = "-180.0", to = 180.0 ) rotation: Float, tilt: Float, @FloatRange(from = 0.0, to = Float.MAX_VALUE ) maxZoomLevel: Float): CameraState.PositionOrientation
Calculates CameraState.
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Returns mode how camera should move when the vehicle is moving - if it is following the vehicle or not.
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Returns mode how the camera rotation should behave when the vehicle is moving.
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Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
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Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
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Return current map padding
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Returns the minimum a maximum value of zoom levels
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Return camera GeoCoordinates on the map.
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Return the rotation of map in degrees.
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Returns the tilt of map in degrees.
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Returns the zoom value from range (0 - 20.0) with an animation.
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Sets how camera should move when the vehicle is moving - ff is following vehicle or not.
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Sets how the camera rotation should behave when the vehicle is moving.
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open fun setMapCenterSettings(@NonNull settings: MapCenterSettings, @NonNull initialAnim: MapAnimation)
Sets the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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Sets the padding of the map from left, top, right and bottom.
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Sets the position to rectangle on map specified by MapRectangle rectangle with margin.
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Move camera to given position GeoCoordinates on the map with an animation.
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open fun setRotation(@FloatRange(from = "-180.0",
Sets the rotation of map in degrees.
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Sets the tilt of map in degrees with an animation.
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open fun setZoomLevel(@FloatRange(from = 0.0,
Sets the zoom value from range (0 - 20.0).
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