HazmatSettings

data class HazmatSettings(    var class1: Boolean,     var class2: Boolean,     var class3: Boolean,     var class4: Boolean,     var class5: Boolean,     var class6: Boolean,     var class7: Boolean,     var class8: Boolean,     var class9: Boolean,     var classI: Boolean,     var tunnelCategory: HazmatSettings.HazmatTunnelCategory) : Parcelable

Hazmat settings class1 Explosives class2 Flammable, compressed, and poisonous gases class3 Flammable and compressed liquids class4 Flammable solids, spontaneously combustible materials, and water reactive substances class5 Oxidizers and organic peroxides class6 Poisonous {toxic} and infectious substances class7 Radioactive materials class8 Corrosive materials class9 Misc. Hazardous materials classI Poisonous Inhalation Hazards tunnelCategory None, B-E

Constructors

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fun HazmatSettings()
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fun HazmatSettings(    isGeneralHazardousMaterial: Boolean,     isExplosiveMaterial: Boolean,     isGoodsHarmfulToWater: Boolean)

Constructor

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fun HazmatSettings(    class1: Boolean,     class2: Boolean,     class3: Boolean,     class4: Boolean,     class5: Boolean,     class6: Boolean,     class7: Boolean,     class8: Boolean,     class9: Boolean,     classI: Boolean,     tunnelCategory: HazmatSettings.HazmatTunnelCategory)

Types

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Functions

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abstract fun describeContents(): Int
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abstract fun writeToParcel(p0: Parcel, p1: Int)

Properties

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var class1: Boolean
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var class2: Boolean
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var class3: Boolean
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var class4: Boolean
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var class5: Boolean
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var class6: Boolean
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var class7: Boolean
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var class8: Boolean
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var class9: Boolean
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var classI: Boolean
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var tunnelCategory: HazmatSettings.HazmatTunnelCategory