setMapRectangle

open fun setMapRectangle(@NonNull mapRectangle: MapRectangle): CameraState.Builder
open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float): CameraState.Builder
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float,     @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float,     @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     leftMarginPx: Int,     topMarginPx: Int,     rightMarginPx: Int,     bottomMarginPx: Int): CameraState.Builder
open fun setMapRectangle(    @NonNull boundingBox: GeoBoundingBox,     leftMarginPx: Int,     topMarginPx: Int,     rightMarginPx: Int,     bottomMarginPx: Int,     @NonNull animation: MapAnimation): CameraState.Builder