Builder
open class Builder
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Constructors
Functions
build
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replace
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setLocalRotation
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open fun setLocalRotation(@NonNull() angles: Point3F): CameraState.Builder
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open fun setLocalRotation(@NonNull() angles: Point3F, @NonNull() animation: MapAnimation): CameraState.Builder
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setLocalTranslation
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open fun setLocalTranslation(@NonNull() offset: Point3F): CameraState.Builder
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open fun setLocalTranslation(@NonNull() offset: Point3F, @NonNull() animation: MapAnimation): CameraState.Builder
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setMapCenterSettings
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open fun setMapCenterSettings(@NonNull() mapCenterSettings: MapCenterSettings): CameraState.Builder
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open fun setMapCenterSettings(@NonNull() mapCenterSettings: MapCenterSettings, @NonNull() animation: MapAnimation): CameraState.Builder
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setMapPadding
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open fun setMapPadding(@NonNull() rect: RectF, @NonNull() animation: MapAnimation): CameraState.Builder
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open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float): CameraState.Builder
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open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float, @NonNull() animation: MapAnimation): CameraState.Builder
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setMapRectangle
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open fun setMapRectangle(@NonNull() mapRectangle: MapRectangle): CameraState.Builder
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open fun setMapRectangle(@NonNull() mapRectangle: MapRectangle, @NonNull() animation: MapAnimation): CameraState.Builder
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open fun setMapRectangle(@NonNull() boundingBox: GeoBoundingBox, leftMarginPerc: Float, topMarginPerc: Float, rightMarginPerc: Float, bottomMarginPerc: Float): CameraState.Builder
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open fun setMapRectangle(@NonNull() boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int): CameraState.Builder
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open fun setMapRectangle(@NonNull() boundingBox: GeoBoundingBox, leftMarginPerc: Float, topMarginPerc: Float, rightMarginPerc: Float, bottomMarginPerc: Float, @NonNull() animation: MapAnimation): CameraState.Builder
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open fun setMapRectangle(@NonNull() boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull() animation: MapAnimation): CameraState.Builder
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setMovementMode
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setPosition
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open fun setPosition(@NonNull() position: GeoCoordinates): CameraState.Builder
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open fun setPosition(@NonNull() position: GeoCoordinates, @NonNull() animation: MapAnimation): CameraState.Builder
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setPositionOrientation
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open fun setPositionOrientation(@NonNull() posOrient: CameraState.PositionOrientation): CameraState.Builder
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open fun setPositionOrientation(@NonNull() posOrient: CameraState.PositionOrientation, @NonNull() animation: MapAnimation): CameraState.Builder
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setRotation
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open fun setRotation(rotation: Float, @NonNull() animation: MapAnimation): CameraState.Builder
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setRotationMode
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setTilt
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open fun setTilt(tilt: Float, @NonNull() animation: MapAnimation): CameraState.Builder
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setZoomLevel
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open fun setZoomLevel(zoom: Float, @NonNull() animation: MapAnimation): CameraState.Builder
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