Builder

open class Builder

Constructors

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constructor()
constructor(baseCameraState: CameraState)

Functions

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open fun build(): CameraState
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open fun setCourse(@FloatRange(from = 0.0, to = 360.0) course: Float): CameraState.Builder
open fun setCourse(@FloatRange(from = 0.0, to = 360.0) course: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setLocalRotation(@NonNull angles: Point3F): CameraState.Builder
open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setLocalTranslation(@NonNull offset: Point3F): CameraState.Builder
open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float): CameraState.Builder
open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMovementMode(movementMode: Int): CameraState.Builder
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open fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float): CameraState.Builder
open fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setRotationMode(rotationMode: Int): CameraState.Builder
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open fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float): CameraState.Builder
open fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float, @NonNull animation: MapAnimation): CameraState.Builder