Builder
Functions
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open fun setCourse(@FloatRange(from = 0.0, to = 360.0 ) course: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMapCenterSettings(@NonNull mapCenterSettings: MapCenterSettings, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0 ) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) bottomMarginPerc: Float): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0 ) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0 ) bottomMarginPerc: Float, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setPosition(@NonNull position: GeoCoordinates, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setPositionOrientation(@NonNull posOrient: CameraState.PositionOrientation): CameraState.Builder
open fun setPositionOrientation(@NonNull posOrient: CameraState.PositionOrientation, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setRotation(@FloatRange(from = "-180.0", to = 180.0 ) rotation: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setTilt(@FloatRange(from = 0, to = 90 ) tilt: Float, @NonNull animation: MapAnimation): CameraState.Builder
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open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE ) zoom: Float, @NonNull animation: MapAnimation): CameraState.Builder