ClusterLayer

Constructors

Link copied to clipboard
constructor(markers: List<MapMarker>, priority: Int, vehicleCollisionEnabled: Boolean)
Create new cluster of markers.

Types

Properties

Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
open fun describeContents(): Int
Link copied to clipboard
open fun getId(): Int
Unique id of a cluster layer.
Link copied to clipboard
List of markers in the cluster
Link copied to clipboard
open fun getPriority(): Int
Priority of the cluster.
Link copied to clipboard
open fun isValid(): Boolean
Checks if all Markers in ClusterLayer are already added to map
Link copied to clipboard
If object after recreate from parcel contains all of reference like original object method return true.
Link copied to clipboard
Returns whether the collisions with vehicle are enabled.
Link copied to clipboard
open fun writeToParcel(dest: Parcel, flags: Int)