Builder

class Builder

Constructors

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fun Builder()

Functions

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fun arriveInDirection(arriveInDirection: Boolean): Routing.Builder
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fun avoidMotorways(avoidMotorways: Boolean): Routing.Builder
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fun avoidSpecialAreas(avoidSpecialAreas: Boolean): Routing.Builder
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fun avoidTollRoads(avoidTollRoads: Boolean): Routing.Builder
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fun avoidUnpavedRoads(avoidUnpavedRoads: Boolean): Routing.Builder
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fun build(): Routing
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fun computeAlternatives(computeAlternatives: Boolean): Routing.Builder
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fun generateExtendedInfo(generateExtendedInfo: Boolean): Routing.Builder
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fun loadRestrictions(loadRestrictions: Int): Routing.Builder
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fun manufactureYear(manufactureYear: Int): Routing.Builder
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fun maxRecomputeCount(maxRecomputeCount: Int): Routing.Builder

The number of recomputes after which a full compute will be triggered.

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fun recomputeDistance(recomputeDistance: Int): Routing.Builder
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fun recomputeIteration(recomputeIteration: Int): Routing.Builder
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fun trailerAxles(trailerAxles: Int): Routing.Builder
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fun trailers(trailers: Int): Routing.Builder
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fun vehicleAxles(vehicleAxles: Int): Routing.Builder
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fun vehicleMaxSpeed(vehicleMaxSpeed: Int): Routing.Builder
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fun vehicleRestrictions(totalWeight: Int, axleWeight: Int, tandemWeight: Int, tridemWeight: Int, otherWeight: Int, unladenWeight: Int, totalLength: Int, axleLength: Int, trailerLength: Int, tractorLength: Int, kingpinLastAxle: Int, kingpinLastTandem: Int, kingpinEndTrailer: Int, otherLength: Int, width: Int, Height: Int, totalCombinationWeight: Int): Routing.Builder