SimpleCameraDataModel

Functions

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fun drag(xFrom: Float, yFrom: Float, xTo: Float, yTo: Float): Boolean
open fun drag(xFrom: Float, yFrom: Float, xTo: Float, yTo: Float, animation: MapAnimation): Boolean
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fun dragBy(x: Float, y: Float): Boolean
open fun dragBy(x: Float, y: Float, animation: MapAnimation): Boolean
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open fun getLocalRotation(): Point3F
Retrieves orientation of a camera on each axis
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open fun getLocalTranslation(): Point3F
Retrieves position offset of a camera on each axis
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Return the point of map on the screen which will be recognized as map center for rotation and vehicle position
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Returns the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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Returns mode how camera should move when the vehicle is moving - if it is following the vehicle or not.
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Returns camera GeoCoordinates on the map.
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Returns the rotation of map in degrees.
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Returns mode how the camera rotation should behave when the vehicle is moving.
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@FloatRange(from = 0, to = 90)
open fun getTilt(): Float
Returns the tilt of map in degrees.
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Returns the zoom value from range (0 - 20.0) The zoom level determines how "close" the map view is to the surface of the Earth.
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open fun onPositionChanged(geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
abstract fun onPositionChanged(geoCenter: GeoCoordinates, zoom: Float, rotation: Float, tilt: Float)
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open fun onSaveInstance(@Nullable camera: Camera, @NonNull outState: Bundle)
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fun rotateBy(angle: Float, @NonNull focus: PointF): Boolean
open fun rotateBy(angle: Float, @NonNull focus: PointF, @NonNull animation: MapAnimation): Boolean
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open fun setCameraState(cameraState: CameraState)
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open fun setLocalRotation(@NonNull angles: Point3F, @NonNull animation: MapAnimation)
Rotates orientation of a camera on each axis
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open fun setLocalTranslation(@NonNull offset: Point3F, @NonNull animation: MapAnimation)
Offsets position of a camera on each axis
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Sets the map center (point for rotation axis and vehicle position) for locked and unlocked map state.
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fun setMapPadding(rect: RectF)
open fun setMapPadding(rect: RectF, @NonNull animation: MapAnimation)
fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float)
open fun setMapPadding(left: Float, top: Float, right: Float, bottom: Float, @NonNull animation: MapAnimation)
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fun setMapRectangle(@NonNull mapRectangle: MapRectangle)
open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation)
fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float)
fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0) leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0) bottomMarginPerc: Float, @FloatRange(from = 0.0, to = 20.0) maxZoom: Float, @NonNull animation: MapAnimation)
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @FloatRange(from = 0.0, to = 20.0) maxZoom: Float, @NonNull animation: MapAnimation)
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open fun setMovementMode(movementMode: Int)
Sets how camera should move when the vehicle is moving - ff is following vehicle or not.
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Move camera to given GeoCoordinates on the map.
open fun setPosition(@NonNull position: GeoCoordinates, @NonNull animation: MapAnimation)
Move camera to given position GeoCoordinates on the map with an animation.
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fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float)
Sets the rotation of map in degrees
open fun setRotation(@FloatRange(from = "-180.0", to = 180.0) rotation: Float, @NonNull animation: MapAnimation)
Sets the rotation of map in degrees.
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open fun setRotationMode(rotationMode: Int)
Sets how the camera rotation should behave when the vehicle is moving.
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fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float)

open fun setTilt(@FloatRange(from = 0, to = 90) tilt: Float, @NonNull animation: MapAnimation)
Sets the tilt of map in degrees with an animation.
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fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float)
open fun setZoomLevel(@FloatRange(from = 0, to = Float.MAX_VALUE) zoom: Float, @NonNull animation: MapAnimation)
Sets the zoom value from range (0 - 20.0).
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fun tiltBy(angle: Float): Boolean
open fun tiltBy(angle: Float, @NonNull animation: MapAnimation): Boolean
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fun zoomBy(scale: Float, @NonNull focus: PointF): Boolean
open fun zoomBy(scale: Float, @NonNull focus: PointF, @NonNull animation: MapAnimation): Boolean