NearestAccessiblePointStrategy

annotation class NearestAccessiblePointStrategy

Represents values describing different Nearest Accessible Point (NAP) settings.

Functions

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abstract fun annotationType(): Class<out Annotation>
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abstract fun equals(p: Any): Boolean
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abstract fun hashCode(): Int
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abstract fun toString(): String

Properties

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val ChangeWaypointTargetRoads: Int
Endpoint road will be changed to road which can be reached by selected vehicle.
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val Disabled: Int
NAP will not be executed on given road.
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val UsePedestrianArtificialRouteParts: Int
Reachable road will be found and from that road routing will continue in pedestrian mode.