Lanes View
open class LanesView : FrameLayout, GlSurfaceListener.GlSurfaceChangeListener
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A class used by an application to display lanes.
Constructors
Functions
add Children For Accessibility
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add Extra Data To Accessibility Node Info
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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add Focusables
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open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
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add Keyboard Navigation Clusters
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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add On Attach State Change Listener
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open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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add On Layout Change Listener
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open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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add On Unhandled Key Event Listener
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open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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add States From Children
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add Touchables
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animate
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announce For Accessibility
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autofill
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bring Child To Front
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bring To Front
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open fun bringToFront()
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build Drawing Cache
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open fun buildDrawingCache()
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build Layer
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open fun buildLayer()
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call On Click
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cancel Drag And Drop
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fun cancelDragAndDrop()
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cancel Long Press
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open fun cancelLongPress()
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cancel Pending Input Events
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fun cancelPendingInputEvents()
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can Resolve Layout Direction
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can Resolve Text Alignment
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can Resolve Text Direction
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can Scroll Horizontally
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can Scroll Vertically
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check Input Connection Proxy
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child Drawable State Changed
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child Has Transient State Changed
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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clear Animation
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open fun clearAnimation()
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clear Child Focus
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clear Disappearing Children
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open fun clearDisappearingChildren()
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clear Focus
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open fun clearFocus()
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combine Measured States
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compute Scroll
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open fun computeScroll()
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compute System Window Insets
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open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
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create Accessibility Node Info
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create Context Menu
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destroy Drawing Cache
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open fun destroyDrawingCache()
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dispatch Apply Window Insets
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dispatch Captured Pointer Event
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dispatch Configuration Changed
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dispatch Display Hint
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dispatch Drag Event
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dispatch Drawable Hotspot Changed
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dispatch Finish Temporary Detach
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open fun dispatchFinishTemporaryDetach()
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dispatch Generic Motion Event
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dispatch Key Event
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dispatch Key Event Pre Ime
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dispatch Key Shortcut Event
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dispatch Nested Fling
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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dispatch Nested Pre Fling
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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dispatch Nested Pre Perform Accessibility Action
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open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
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dispatch Nested Pre Scroll
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dispatch Nested Scroll
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dispatch Pointer Capture Changed
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dispatch Populate Accessibility Event
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open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
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dispatch Provide Autofill Structure
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open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
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dispatch Provide Structure
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dispatch Set Activated
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dispatch Set Selected
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dispatch Start Temporary Detach
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open fun dispatchStartTemporaryDetach()
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dispatch System Ui Visibility Changed
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dispatch Touch Event
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dispatch Trackball Event
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dispatch Unhandled Move
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dispatch Window Focus Changed
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dispatch Window System Ui Visiblity Changed
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dispatch Window Visibility Changed
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drawable Hotspot Changed
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enable Rendering
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end View Transition
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find View By Id
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find Views With Text
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open fun findViewsWithText(outViews: ArrayList<View>, text: CharSequence, flags: Int)
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find View With Tag
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focusable View Available
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focus Search
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force Has Overlapping Rendering
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force Layout
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open fun forceLayout()
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gather Transparent Region
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generate Layout Params
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open fun generateLayoutParams(attrs: AttributeSet): FrameLayout.LayoutParams
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generate View Id
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get Accessibility Class Name
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get Accessibility Delegate
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get Accessibility Live Region
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get Accessibility Node Provider
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get Accessibility Pane Title
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get Accessibility Traversal After
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get Accessibility Traversal Before
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get Animation
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get Animation Matrix
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get Application Window Token
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get Attribute Resolution Stack
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get Attribute Source Resource Map
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get Autofill Hints
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get Autofill Id
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get Autofill Type
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get Autofill Value
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get Background
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get Background Tint Blend Mode
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get Background Tint List
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get Background Tint Mode
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get Baseline
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get Camera Distance
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get Child At
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get Child Count
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get Child Measure Spec
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open fun getChildMeasureSpec(spec: Int, padding: Int, childDimension: Int): Int
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get Child Visible Rect
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open fun getChildVisibleRect(child: View, r: Rect, offset: Point): Boolean
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get Clip Bounds
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get Clip Children
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get Clip To Outline
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get Clip To Padding
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get Consider Gone Children When Measuring
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get Content Capture Session
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get Content Description
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get Context
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get Default Focus Highlight Enabled
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get Default Size
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get Descendant Focusability
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get Display
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get Drawable State
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get Drawing Cache
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get Drawing Cache Background Color
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get Drawing Cache Quality
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get Drawing Rect
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get Drawing Time
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get Elevation
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get Explicit Style
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get Filter Touches When Obscured
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get Fits System Windows
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get Focusable
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get Focusables
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get Focused Child
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get Focused Rect
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get Foreground
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get Foreground Gravity
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get Foreground Tint Blend Mode
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get Foreground Tint List
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get Foreground Tint Mode
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get Global Visible Rect
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get Handler
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get Has Overlapping Rendering
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get Hit Rect
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get Horizontal Fading Edge Length
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get Horizontal Scrollbar Thumb Drawable
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get Horizontal Scrollbar Track Drawable
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get Important For Accessibility
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get Important For Autofill
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get Keep Screen On
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get Key Dispatcher State
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get Label For
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get Layer Type
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get Layout Animation
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get Layout Animation Listener
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get Layout Direction
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get Layout Mode
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get Layout Params
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get Layout Transition
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get Local Visible Rect
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get Location In Surface
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get Location In Window
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get Location On Screen
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get Measure All Children
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get Measured Height
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get Measured Height And State
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get Measured State
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get Measured Width
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get Measured Width And State
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get Minimum Height
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get Minimum Width
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get Nested Scroll Axes
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get Next Cluster Forward Id
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get Next Focus Down Id
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get Next Focus Forward Id
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get Next Focus Left Id
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get Next Focus Right Id
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get Next Focus Up Id
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get On Focus Change Listener
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get Outline Ambient Shadow Color
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get Outline Provider
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get Outline Spot Shadow Color
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get Overlay
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get Over Scroll Mode
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get Padding Bottom
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get Padding End
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get Padding Left
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get Padding Right
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get Padding Start
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get Padding Top
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get Parent
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get Parent For Accessibility
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get Persistent Drawing Cache
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get Pointer Icon
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get Resources
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get Reveal On Focus Hint
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get Root View
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get Root Window Insets
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get Rotation
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get Rotation X
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get Rotation Y
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get Scroll Bar Default Delay Before Fade
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get Scroll Bar Fade Duration
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get Scroll Bar Size
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get Scroll Bar Style
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get Scroll Indicators
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get Scroll X
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get Scroll Y
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get Solid Color
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get Source Layout Res Id
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get State List Animator
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get System Gesture Exclusion Rects
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get System Ui Visibility
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get Text Alignment
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get Text Direction
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get Tooltip Text
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get Touchables
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get Touch Delegate
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get Touchscreen Blocks Focus
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get Transition Alpha
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get Transition Name
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get Translation X
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get Translation Y
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get Translation Z
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get Unique Drawing Id
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get Vertical Fading Edge Length
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get Vertical Scrollbar Position
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get Vertical Scrollbar Thumb Drawable
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get Vertical Scrollbar Track Drawable
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get Vertical Scrollbar Width
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get View Tree Observer
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get Visibility
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get Window Id
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get Window System Ui Visibility
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get Window Token
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get Window Visibility
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get Window Visible Display Frame
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has Explicit Focusable
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has Focusable
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has Nested Scrolling Parent
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has On Click Listeners
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has Overlapping Rendering
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has Pointer Capture
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has Transient State
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has Window Focus
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index Of Child
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invalidate
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invalidate Child
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invalidate Child In Parent
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open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
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invalidate Drawable
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invalidate Outline
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open fun invalidateOutline()
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is Accessibility Focused
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is Accessibility Heading
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is Activated
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is Always Drawn With Cache Enabled
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is Animation Cache Enabled
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is Attached To Window
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is Clickable
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is Context Clickable
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is Drawing Cache Enabled
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is Duplicate Parent State Enabled
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is Focusable
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is Focusable In Touch Mode
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is Focused By Default
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is Force Dark Allowed
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is Haptic Feedback Enabled
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is Hardware Accelerated
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is Horizontal Fading Edge Enabled
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is Horizontal Scroll Bar Enabled
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is Important For Accessibility
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is Important For Autofill
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is In Edit Mode
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is In Layout
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is In Touch Mode
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is Keyboard Navigation Cluster
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is Layout Direction Resolved
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is Layout Requested
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is Layout Suppressed
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is Long Clickable
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is Motion Event Splitting Enabled
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is Nested Scrolling Enabled
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is Padding Relative
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is Pivot Set
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is Save Enabled
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is Save From Parent Enabled
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is Screen Reader Focusable
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is Scrollbar Fading Enabled
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is Scroll Container
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is Selected
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is Sound Effects Enabled
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is Temporarily Detached
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is Text Alignment Resolved
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is Text Direction Resolved
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is Transition Group
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is Vertical Fading Edge Enabled
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is Vertical Scroll Bar Enabled
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is Visible To User For Autofill
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jump Drawables To Current State
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open fun jumpDrawablesToCurrentState()
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keyboard Navigation Cluster Search
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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notify Subtree Accessibility State Changed
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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offset Descendant Rect To My Coords
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offset Left And Right
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offset Rect Into Descendant Coords
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offset Top And Bottom
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on Apply Window Insets
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on Cancel Pending Input Events
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open fun onCancelPendingInputEvents()
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on Captured Pointer Event
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on Check Is Text Editor
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on Create Input Connection
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on Descendant Invalidated
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on Drag Event
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on Draw Foreground
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on Filter Touch Event For Security
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on Finish Temporary Detach
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open fun onFinishTemporaryDetach()
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on Generic Motion Event
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on Hover Changed
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on Hover Event
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on Initialize Accessibility Event
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on Initialize Accessibility Node Info
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on Intercept Hover Event
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on Intercept Touch Event
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on Key Long Press
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on Key Multiple
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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on Key Pre Ime
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on Key Shortcut
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on Nested Fling
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on Nested Pre Fling
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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on Nested Pre Perform Accessibility Action
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle): Boolean
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on Nested Pre Scroll
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on Nested Scroll
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on Nested Scroll Accepted
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on Pointer Capture Change
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on Populate Accessibility Event
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on Provide Autofill Structure
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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on Provide Autofill Virtual Structure
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open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
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on Provide Structure
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on Provide Virtual Structure
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on Request Send Accessibility Event
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open fun onRequestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
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on Resolve Pointer Icon
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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on Rtl Properties Changed
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on Screen State Changed
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on Start Nested Scroll
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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on Start Temporary Detach
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open fun onStartTemporaryDetach()
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on Stop Nested Scroll
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on Surface Created
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open fun onSurfaceCreated()
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on Surface Destroyed
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open fun onSurfaceDestroyed()
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on Surface Size Changed
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on Touch Event
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on Trackball Event
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on View Added
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on View Removed
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on Visibility Aggregated
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on Window Focus Changed
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on Window System Ui Visibility Changed
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perform Accessibility Action
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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perform Click
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perform Context Click
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perform Haptic Feedback
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perform Long Click
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play Sound Effect
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post Delayed
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post Invalidate
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open fun postInvalidate()
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post Invalidate Delayed
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post Invalidate On Animation
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open fun postInvalidateOnAnimation()
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post On Animation
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post On Animation Delayed
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recompute View Attributes
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refresh Drawable State
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open fun refreshDrawableState()
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release Pointer Capture
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open fun releasePointerCapture()
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remove All Views
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open fun removeAllViews()
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remove All Views In Layout
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open fun removeAllViewsInLayout()
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remove Callbacks
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remove On Attach State Change Listener
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open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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remove On Layout Change Listener
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open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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remove On Unhandled Key Event Listener
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open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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remove View
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remove View At
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remove View In Layout
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remove Views
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remove Views In Layout
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request Apply Insets
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open fun requestApplyInsets()
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request Child Focus
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request Child Rectangle On Screen
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect, immediate: Boolean): Boolean
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request Disallow Intercept Touch Event
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request Fit System Windows
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open fun requestFitSystemWindows()
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request Focus
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open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
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request Focus From Touch
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request Layout
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open fun requestLayout()
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request Pointer Capture
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open fun requestPointerCapture()
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request Rectangle On Screen
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request Send Accessibility Event
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open fun requestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
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request Transparent Region
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request Unbuffered Dispatch
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require View By Id
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reset Pivot
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open fun resetPivot()
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resolve Size
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resolve Size And State
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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restore Default Focus
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restore Hierarchy State
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save Attribute Data For Styleable
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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save Hierarchy State
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schedule Drawable
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schedule Layout Animation
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open fun scheduleLayoutAnimation()
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send Accessibility Event
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send Accessibility Event Unchecked
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set Accessibility Delegate
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set Accessibility Heading
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set Accessibility Live Region
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set Accessibility Pane Title
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set Accessibility Traversal After
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set Accessibility Traversal Before
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set Activated
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set Add States From Children
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set Always Drawn With Cache Enabled
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set Animation
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set Animation Cache Enabled
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set Animation Matrix
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set Autofill Hints
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set Autofill Id
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set Background
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set Background Color
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set Background Drawable
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set Background Resource
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set Background Tint Blend Mode
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set Background Tint List
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set Background Tint Mode
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set Camera Distance
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set Clickable
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set Clip Bounds
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set Clip Children
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set Clip To Outline
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set Clip To Padding
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set Content Capture Session
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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set Content Description
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set Context Clickable
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set Default Focus Highlight Enabled
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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set Descendant Focusability
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set Drawing Cache Background Color
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set Drawing Cache Enabled
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set Drawing Cache Quality
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set Duplicate Parent State Enabled
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set Elevation
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set Enabled
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set Fading Edge Length
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set Filter Touches When Obscured
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set Fits System Windows
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set Focusable
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set Focusable In Touch Mode
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set Focused By Default
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set Force Dark Allowed
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set Foreground
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set Foreground Gravity
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set Foreground Tint Blend Mode
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set Foreground Tint List
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set Foreground Tint Mode
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set Haptic Feedback Enabled
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set Has Transient State
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set Horizontal Fading Edge Enabled
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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set Horizontal Scroll Bar Enabled
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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set Horizontal Scrollbar Thumb Drawable
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set Horizontal Scrollbar Track Drawable
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set Hovered
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set Important For Accessibility
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set Important For Autofill
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set Keep Screen On
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set Keyboard Navigation Cluster
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set Label For
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set Layer Paint
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set Layer Type
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set Layout Animation
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set Layout Animation Listener
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open fun setLayoutAnimationListener(animationListener: Animation.AnimationListener)
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set Layout Direction
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set Layout Mode
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set Layout Params
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set Layout Transition
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set Left Top Right Bottom
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set Long Clickable
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set Measure All Children
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set Minimum Height
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set Minimum Width
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set Motion Event Splitting Enabled
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set Nested Scrolling Enabled
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set Next Cluster Forward Id
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set Next Focus Down Id
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set Next Focus Forward Id
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set Next Focus Left Id
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set Next Focus Right Id
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set Next Focus Up Id
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set On Apply Window Insets Listener
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open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
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set On Captured Pointer Listener
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set On Click Listener
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set On Context Click Listener
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set On Create Context Menu Listener
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open fun setOnCreateContextMenuListener(l: View.OnCreateContextMenuListener)
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set On Drag Listener
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set On Focus Change Listener
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set On Generic Motion Listener
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set On Hierarchy Change Listener
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open fun setOnHierarchyChangeListener(listener: ViewGroup.OnHierarchyChangeListener)
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set On Hover Listener
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set On Key Listener
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set On Long Click Listener
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set On Scroll Change Listener
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set On System Ui Visibility Change Listener
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open fun setOnSystemUiVisibilityChangeListener(l: View.OnSystemUiVisibilityChangeListener)
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set On Touch Listener
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set Outline Ambient Shadow Color
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set Outline Provider
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set Outline Spot Shadow Color
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set Over Scroll Mode
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set Padding
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set Padding Relative
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set Persistent Drawing Cache
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set Pointer Icon
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set Pressed
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set Reveal On Focus Hint
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set Rotation
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set Rotation X
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set Rotation Y
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set Save Enabled
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set Save From Parent Enabled
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set Screen Reader Focusable
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set Scroll Bar Default Delay Before Fade
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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set Scroll Bar Fade Duration
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set Scrollbar Fading Enabled
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set Scroll Bar Size
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set Scroll Bar Style
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set Scroll Container
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set Scroll Indicators
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set Scroll X
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set Scroll Y
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set Selected
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set Sound Effects Enabled
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set State List Animator
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set System Gesture Exclusion Rects
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set System Ui Visibility
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set Text Alignment
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set Text Direction
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set Tooltip Text
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set Touch Delegate
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set Touchscreen Blocks Focus
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set Transition Alpha
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set Transition Group
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set Transition Name
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set Transition Visibility
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set Translation X
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set Translation Y
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set Translation Z
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set Vertical Fading Edge Enabled
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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set Vertical Scroll Bar Enabled
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set Vertical Scrollbar Position
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set Vertical Scrollbar Thumb Drawable
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set Vertical Scrollbar Track Drawable
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set Visibility
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set Will Not Cache Drawing
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set Will Not Draw
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should Delay Child Pressed State
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show Context Menu
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show Context Menu For Child
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start Action Mode
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start Action Mode For Child
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open fun startActionModeForChild(originalView: View, callback: ActionMode.Callback): ActionMode
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start Animation
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start Drag And Drop
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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start Layout Animation
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open fun startLayoutAnimation()
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start Nested Scroll
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start View Transition
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stop Nested Scroll
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open fun stopNestedScroll()
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suppress Layout
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transform Matrix To Global
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transform Matrix To Local
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unschedule Drawable
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update Drag Shadow
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update View Layout
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will Not Cache Drawing
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will Not Draw
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