setMapRectangle

open fun setMapRectangle(@NonNull mapRectangle: MapRectangle): CameraState.Builder
open fun setMapRectangle(@NonNull mapRectangle: MapRectangle, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0bottomMarginPerc: Float): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, @FloatRange(from = 0.0, to = 1.0leftMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0topMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0rightMarginPerc: Float, @FloatRange(from = 0.0, to = 1.0bottomMarginPerc: Float, @NonNull animation: MapAnimation): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int): CameraState.Builder
open fun setMapRectangle(@NonNull boundingBox: GeoBoundingBox, leftMarginPx: Int, topMarginPx: Int, rightMarginPx: Int, bottomMarginPx: Int, @NonNull animation: MapAnimation): CameraState.Builder