ClusterLayer

open class ClusterLayer : BaseNativeParcelable

Constructors

ClusterLayer
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open fun ClusterLayer(markers: List<MapMarker>, priority: Int, vehicleCollisionEnabled: Boolean)
Create new cluster of markers.

Types

MarkerNotAddedException
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open class MarkerNotAddedException : IllegalStateException

Functions

describeContents
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open fun describeContents(): Int
getId
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open fun getId(): Int
Unique id of a cluster layer.
getMarkers
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open fun getMarkers(): List<MapMarker>
List of markers in the cluster
getPriority
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open fun getPriority(): Int
Priority of the cluster.
isValid
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open fun isValid(): Boolean
Checks if all Markers in ClusterLayer are already added to map
isValidParcelable
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open fun isValidParcelable(): Boolean
If object after recreate from parcel contains all of reference like original object method return true.
isVehicleCollisionEnabled
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open fun isVehicleCollisionEnabled(): Boolean
Returns whether the collisions with vehicle are enabled.
writeToParcel
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open fun writeToParcel(dest: Parcel, flags: Int)

Properties

CREATOR
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val CREATOR: Parcelable.Creator<ClusterLayer>