Builder

class Builder

Functions

build
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fun build(): Audio
dangerTurnNotifFlag
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fun dangerTurnNotifFlag(dangerTurnNotifFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun dangerTurnNotifFlag(dangerTurnNotifFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
dangerTurnNotifSound
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fun dangerTurnNotifSound(dangerTurnNotifSound: String): Audio.Builder
dangerTurnTypeEasy
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fun dangerTurnTypeEasy(dangerTurnTypeEasy: Double): Audio.Builder
dangerTurnTypeHard
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fun dangerTurnTypeHard(dangerTurnTypeHard: Double): Audio.Builder
dangerTurnTypeMedium
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fun dangerTurnTypeMedium(dangerTurnTypeMedium: Double): Audio.Builder
goAlongDistance
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fun goAlongDistance(goAlongDistance: Int): Audio.Builder
immediatelyDistance
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fun immediatelyDistance(immediatelyDistance: Int): Audio.Builder
lastMileNotifFlag
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fun lastMileNotifFlag(lastMileNotifFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun lastMileNotifFlag(lastMileNotifFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
lastMileNotifSound
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fun lastMileNotifSound(lastMileNotifSound: String): Audio.Builder
readCityNames
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fun readCityNames(readCityNames: Boolean): Audio.Builder
readRoadNames
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fun readRoadNames(readRoadNames: Boolean): Audio.Builder
readRoadNumbers
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fun readRoadNumbers(readRoadNumbers: Boolean): Audio.Builder
scoutRouteNotifFlag
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fun scoutRouteNotifFlag(scoutRouteNotifFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun scoutRouteNotifFlag(scoutRouteNotifFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
scoutRouteNotifSound
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fun scoutRouteNotifSound(scoutRouteNotifSound: String): Audio.Builder
speedcamFlag
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fun speedcamFlag(speedcamFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun speedcamFlag(speedcamFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
speedcamWarnSound
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fun speedcamWarnSound(speedcamWarnSound: String): Audio.Builder
speedLimitFlag
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fun speedLimitFlag(speedLimitFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun speedLimitFlag(speedLimitFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
speedLimitWarnSound
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fun speedLimitWarnSound(speedLimitWarnSound: String): Audio.Builder
trafficNotifFlag
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fun trafficNotifFlag(trafficNotifFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun trafficNotifFlag(trafficNotifFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
trafficNotifSound
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fun trafficNotifSound(trafficNotifSound: String): Audio.Builder
ttsDangerTurnNotifText
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fun ttsDangerTurnNotifText(ttsDangerTurnNotifText: String): Audio.Builder
ttsLastMileNotifText
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fun ttsLastMileNotifText(ttsLastMileNotifText: String): Audio.Builder
ttsScoutRouteNotifText
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fun ttsScoutRouteNotifText(ttsScoutRouteNotifText: String): Audio.Builder
ttsSpeedcamWarnText
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fun ttsSpeedcamWarnText(ttsSpeedcamWarnText: String): Audio.Builder
ttsSpeedLimitWarnText
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fun ttsSpeedLimitWarnText(ttsSpeedLimitWarnText: String): Audio.Builder
ttsTrafficNotifText
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fun ttsTrafficNotifText(ttsTrafficNotifText: String): Audio.Builder
ttsWarnNearRailText
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fun ttsWarnNearRailText(ttsWarnNearRailText: String): Audio.Builder
units
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fun units(units: Audio.SoundSettings.DistanceUnits): Audio.Builder
warnNearRailFlag
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fun warnNearRailFlag(warnNearRailFlag: Audio.SoundSettings.AudioFlagSettings.Builder): Audio.Builder
fun warnNearRailFlag(warnNearRailFlagBuild: Audio.SoundSettings.AudioFlagSettings.Builder.() -> Unit)
warnNearRailSound
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fun warnNearRailSound(warnNearRailSound: String): Audio.Builder