RouteRoadLanes

open class RouteRoadLanes : LaneInfo.RoadLanes

Functions

equals
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open fun equals(o: Any): Boolean
getAllowed
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open fun getAllowed(): List<Boolean>
Allowed lanes to drive on
getConnectedLanes
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open fun getConnectedLanes(): List<LaneInfo.Lane>
getConnectedLanesOffset
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open fun getConnectedLanesOffset(): Int
Number defining side offset (number of lanes) of current RoadLanesfrom previous RoadLanes.Positive value - lanes are shifted left, zero value - no offset, negative value - right offset.4.
getLanes
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open fun getLanes(): List<LaneInfo.Lane>
Returns lanes on the element, in order from right(index = 0) to left
getLanesDistanceFromStart
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open fun getLanesDistanceFromStart(): Int
Returns distance from route start to this RoadLanes
getLeavingRoads
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open fun getLeavingRoads(): List<LaneInfo.RoadLanes>
Roads which are leaving current route
getMaxLane
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open fun getMaxLane(): Int
getMinLane
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open fun getMinLane(): Int
getRoadGeometry
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open fun getRoadGeometry(): List<GeoCoordinates>
getRoadId
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open fun getRoadId(): Array<Byte>
getRoadLevel
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open fun getRoadLevel(): Int
Road z-index
hashCode
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open fun hashCode(): Int
isComplexJunction
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open fun isComplexJunction(): Boolean
isExitEntranceOnly
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open fun isExitEntranceOnly(): Boolean
isRightSideDriving
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open fun isRightSideDriving(): Boolean
Returns driving side information